musings on low‑resolution dreaming

Drawing from the artist's collective backgrounds in jewellery, interactive art/design, electronics, ceramics and textiles, the collaboration utilizes bespoke microelectronics, jewellery fabrication, generative design, 3D printing, digital textiles and augmented reality projection media – in a bid to question how we might capture, project and memorialize digital moments in precious data objects, connecting us across space and time.

These works are speculations of self and sentience and the plausible futures of personal IoT objects in a post-pandemic/post-digital world. In a time where social distancing and isolation have affected us all profoundly, how have our relationships with the digital evolved? What is the impact on our sense of self and spiritual well-being, in a digitally augmented world of remoteness, restrictions, rapid technological advancement and the accompanying shadow of obsolescence?

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Data Heirlooms is part of the Radiant Pavilion – the Melbourne Contemporary Jewellery and Object Biennial:
Thanks for joining our opening night (9 Sept 2021)! While the event has concluded, this website and the exhibition will continue to be online.

Here's the recording of our opening event & artist talk:

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Chuan Khoo (MFA RISD, PhD candidate RMIT) is an artist, designer and educator. Key to Chuan’s creative practice is his multi-disciplinary media background, in particular interaction design, electronics and digital media, as seen through a critical design lens. Working across both design and art, his practice reflects a necessary dualism that interrogates the twin edges of technology – the darker side of its velocity and the ethereal nature of digital ties that may not bind. A learner and educator at heart, Chuan has 15 years of teaching experience across Interaction and Experience Design, ubiquitous computing and electronics prototyping.

www.chuank.com
Jaclyn Pokrovsky is a designer-maker and industrial design lecturer at RMIT University. With a deep passion for making Jaclyn’s multidisciplinary practice has a strong focus on narrative, materiality and fabrication. Forever inspired by the prospect of new material knowledge and processes, her work inspires creativity and intrigue. Jaclyn’s has teaching and making experience across; slip casting, jewellery, batch production, object design, fabrication, 3D modelling, and design research. She believes that the very act of making and the inherent understanding of “imperfection” that comes with it, is instrumental to her considered and unique approach to the design process.
Kate Geck is an artist interested in network culture, who is working in Narrm/Melbourne on unceded Wurundjeri land. She works with code, installation and textiles to create augmented surfaces and interactive experiences. Her practice-based research is focused on ways to materialise the seemingly immaterial nature of data and networks. Invoking the language of the Internet, her glitch and emoji laden aesthetic critiques a hyper-mediated age, creating sites of respite and resistance that think through alternative agendas for networked technologies. She has exhibited in Australia and abroad, with funding and commissions from a range of local, national and international organisations, including a 2020 commission for the work ‘rlx:tech ~digital spa~’ from the University of Queensland Art Museum. She is presently an Industry Fellow in the Bachelor of Interior Design (Honours) at RMIT University where she co-ordinates the Communications stream. She is also a member of the HASH Network, the Wearable + Sensing Network and the Care-full Design Lab; each at RMIT.

@dreamburgerz
Chuan Khoo
Jaclyn Pokrovsky
Kate Geck
Emma Luke
Dr Judith Glover
Dr Mehrnoush Latifi Khorasgani
Emma Luke is a designer/maker and academic at RMIT University. With a background in jewellery and watch design she is currently completing a PhD focused on aesthetics and post-digital wearables. Passionate about ambient interventions that challenge digital obsolescence, and the loss of lasting cultural narratives Emma’s work explores the encoding of value through; data, materiality, aesthetics and personalisation to inform the development of holistic wearables for health and wellbeing. Having worked in brands, and her own label and exhibited both locally and internationally Emma’s interests are intuitive technological interventions, post-digital craft practice and the future of personalisation.

www.mecurialist.com.au
Dr Judith Glover is a researcher and Industrial Design practitioner at RMIT University. While having a broad and varied range of experiences in design, fabrication, research and teaching, her current material practice is in ceramic slip- cast production. Interested in the intersection of new and old technologies her projects have explored how digital technologies such as parametric modelling and 3d ceramic printing can be utilised with traditional manufacturing techniques. Exhibiting widely both locally and internationally she was named as a finalist in the 2019 Inaugural Women in Design Award for the Good Design Awards.
Dr Mehrnoush Latifi Khorasgani is a lecturer and researcher at the School of Architecture and Design Swinburne University. Her research focuses on the design of smart skin to study potential impacts of surfaces on microclimates and design of creative responsive skins for buildings, using computational design and digital fabrication techniques. Her creative practice, research and teaching spans the fields of architecture, virtual and augmented reality, thermal comfort and microclimate design. Her research interests focus on the design with, and for, microclimates.
Chuan Khoo
Chuan Khoo (MFA RISD, PhD candidate RMIT) is an artist, designer and educator. Key to Chuan’s creative practice is his multi-disciplinary media background, in particular interaction design, electronics and digital media, as seen through a critical design lens. Working across both design and art, his practice reflects a necessary dualism that interrogates the twin edges of technology – the darker side of its velocity and the ethereal nature of digital ties that may not bind. A learner and educator at heart, Chuan has 15 years of teaching experience across Interaction and Experience Design, ubiquitous computing and electronics prototyping.

www.chuank.com
Emma Luke
Emma Luke is a designer/maker and academic at RMIT University. With a background in jewellery and watch design she is currently completing a PhD focused on aesthetics and post-digital wearables. Passionate about ambient interventions that challenge digital obsolescence, and the loss of lasting cultural narratives Emma’s work explores the encoding of value through; data, materiality, aesthetics and personalisation to inform the development of holistic wearables for health and wellbeing. Having worked in brands, and her own label and exhibited both locally and internationally Emma’s interests are intuitive technological interventions, post-digital craft practice and the future of personalisation.

www.mecurialist.com.au
Jaclyn Pokrovsky
Jaclyn Pokrovsky is a designer-maker and industrial design lecturer at RMIT University. With a deep passion for making Jaclyn’s multidisciplinary practice has a strong focus on narrative, materiality and fabrication. Forever inspired by the prospect of new material knowledge and processes, her work inspires creativity and intrigue. Jaclyn’s has teaching and making experience across; slip casting, jewellery, batch production, object design, fabrication, 3D modelling, and design research. She believes that the very act of making and the inherent understanding of “imperfection” that comes with it, is instrumental to her considered and unique approach to the design process.
Dr Judith Glover
Dr Judith Glover is a researcher and Industrial Design practitioner at RMIT University. While having a broad and varied range of experiences in design, fabrication, research and teaching, her current material practice is in ceramic slip- cast production. Interested in the intersection of new and old technologies her projects have explored how digital technologies such as parametric modelling and 3d ceramic printing can be utilised with traditional manufacturing techniques. Exhibiting widely both locally and internationally she was named as a finalist in the 2019 Inaugural Women in Design Award for the Good Design Awards.
Kate Geck
Kate Geck is an artist interested in network culture, who is working in Narrm/Melbourne on unceded Wurundjeri land. She works with code, installation and textiles to create augmented surfaces and interactive experiences. Her practice-based research is focused on ways to materialise the seemingly immaterial nature of data and networks. Invoking the language of the Internet, her glitch and emoji laden aesthetic critiques a hyper-mediated age, creating sites of respite and resistance that think through alternative agendas for networked technologies. She has exhibited in Australia and abroad, with funding and commissions from a range of local, national and international organisations, including a 2020 commission for the work ‘rlx:tech ~digital spa~’ from the University of Queensland Art Museum. She is presently an Industry Fellow in the Bachelor of Interior Design (Honours) at RMIT University where she co-ordinates the Communications stream. She is also a member of the HASH Network, the Wearable + Sensing Network and the Care-full Design Lab; each at RMIT.

@dreamburgerz
Dr Mehrnoush Latifi Khorasgani
Dr Mehrnoush Latifi Khorasgani is a lecturer and researcher at the School of Architecture and Design Swinburne University. Her research focuses on the design of smart skin to study potential impacts of surfaces on microclimates and design of creative responsive skins for buildings, using computational design and digital fabrication techniques. Her creative practice, research and teaching spans the fields of architecture, virtual and augmented reality, thermal comfort and microclimate design. Her research interests focus on the design with, and for, microclimates.
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
crypto mori
Emma Luke, Jaclyn Prokrovsky, Judith Glover, Kate Geck & Merhnoush Latifi Khorasgani
Ceramic vessels, CNC routed foam typology base, 2 x AR projectors
4 x 75cm x 20cm
Drawing on the philosophical conceit of Memento Mori, Crypto Mori is an interactive memorial sensorially commemorating the slow death of the precious micro world holding our biosphere together.

Cryptogams are comprised of Bryophytes (liverworts, mosses and hornworts), Macrolichens and Fungi. Amongst the oldest terrestrial organisms on Earth, they are the prehistoric glue that holds water in the landscape, recycles nutrients and sequesters carbon. The canaries in the coal mine of climate change, Cryptogams are rapidly disappearing through the fire, logging and elevated temperatures.

Crypto Mori uses data physicalization and augmented reality to meditate on diminishing biodiversity in Victoria hoping to move beyond an anthropocentric Vanitas to reflect on planetary loss. This interactive work is realised using augmented reality projection onto ceramic vessels and digital textiles.
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
enfolded
emblems
Kate Geck
Acrylic, woven textiles, AR
Dimensions variable
Enfolded Emblems is a series of contemplative augmented reality markers. These explore rituals of reflection, by offering an ‘on-demand’ supportive space in the form of a temporal surface activated from a laser cut acrylic or textile object. They are customisable, decorative objects that use codified marks to memorialise and commemorate birth and death.

The objects employ a range of manual and machine processes, exploring emerging intersections between physical and digital materilaities. Through lasercutting, machine jacquard and embroidery, the objects develop a personal, coded system of symbols to mark names, places and moments. These are activated with an augmented reality app to pop personal, contemplative content, designed to hold a moment of reflection.

The act of making is implicated in this process of reflecting and remembering; these are labour intensive artifacts requiring collaboration between myself, my machines and my software to produce highly personal, contemplative objects.
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
i gave the internet
a wooden heart
Chuan Khoo
Pine, sentiment analysis, heartbeat haptic engine, embedded microcontroller, inductive charging
6cm x 6cm x 6cm
I Gave the Internet a Wooden Heart is an attempt to translate the sentiment of any online text passage into the primal rhythm of a heart. Silent when left on their charging base, each Wooden Heart comes to life when picked up and cupped in one's hands.

A haptic engine mimics the sensation and transforming rates of our heartbeat, each interval slewing towards the next. The materiality of an angular, heart-sized pine casing belies the presence of its electronic and digital connection concealed within – its true heart that is the information melting pot of the Internet.

These Wooden Hearts are an offering and repose to the condition of interaction brevity, a digital culture of ever-condensing narratives.

A combination of open-source and commercial sentiment analysis algorithms (AFINN-111, VADER, IBM Watson NLU) are first used to deconstruct the text passage's various emotions: positivity/negativity, joy, anger, disgust, sadness and fear, which is then blended into a composite scale of shifting heartrates that the haptic engine elicits. These different emotional qualities, much like the complexities of life, all impose and contest their own influence and sway on these wooden imaginations of the Internet's pulse. The feedback is consequently difficult to decipher, coloured by our own biases, disposition and contextual situation, hopefully prompting moments for reflection of our digital traces.
impossible evolutions
Kate Geck
Digital print on organic cotton, Rayon, acrylic, GIF
The project wonders how intelligent algorithms might be used for collaboration and creativity, rather than for the control of our attention.

Often, intelligent algorithms are employed in the service of attention-extraction, learning from our networked identities in order to provide us with ever more engaging content. This is a design paradigm where our attention is expertly held hostage in exchange for profit.

Yet there are many possibilities for algorithmic intelligences, such as collaborators in the creative process. I am curious what attentive design with these entities might look like, as opposed to attention-extracting design. What kinds of surfaces/wearables might emerge from this thinking - speculative designs that listen and learn but take nothing.

These initial tests take creative commons images of Australian fungi and butterflies and use machine learning models to reimagine new specimens and generate new textures. These are printed onto cotton and made into embroidery designs for machine embroidery.

This project has been supported by the Australia Council for the Arts 2021.
pixel locket
Chuan Khoo & Emma Luke
3D printed resin & cast metal pendant, Instagram image disintegration algorithm, mote mini microcontroller platform, magnets, inductive charging
3cm x 2cm x 10cm
The Pixel Locket is a digital locket that extracts, deconstructs and slowly cycles through each pixel of an image from a user’s Instagram account, reliving the memory through slow, low resolution dreaming. Like a locket, the interaction with the moment is private and precious. The interaction with the digital memory is activated and mediated through touch and the body temperature of the wearer.

The locket becomes an agent for contemplation, when each digital image on Instagram is streamed back to the user through the device, taking an entire day to retell the constituent colours of the pixels. Touching and warming it with our hands ignites the virtual embers of each pixel's colour, breathing life into the locket for that brief moment of attention. A space for contemplation, the Pixel Locket reframes an Instagram image as lasting, precious, private and intimate.
The Pixel Locket uses the mote mini, a compact IoT microcontroller system designed by Chuan Khoo for small-scale electronic prototyping.
stalagmite generative cuff
Emma Luke
Resin and silver
20cm x 20cm x 15cm
Inspired by stalagmites the mineral formations that emerge from the floor of caves, this algorithmically designed cuff is the product of a grasshopper definition based on generative growth patterns in nature. Exploring abstractions of data and nature this work was produced as part of the Design Morphine Algorithmic design workshop in Vienna in 2018.
thing-onna-stick
Chuan Khoo
Tasmanian oak, sentiment analysis, custom software lighting engine, laser rangefinder, embedded microcontroller, LED strip
3cm x 3cm x 85cm
The thing-onna-stick posits the condensation and subsequent mapping of quantifiable data to more interpretive forms. In this case, light quality was the study for this mapping, expressed through the shifts and phasing of hue, saturation, brightness, and also temporal patterns.

On the data end, a sentiment analysis engine collects geofenced phrases on the internet, producing a consolidated disposition of the locality's online presence. This sentiment is mapped to the hue palette through a series of user-preset options.

Interactively, the work explores the proxemics of peripheral notification, using extended signalling distance and bodily presence as a way to activate the device. Cognitively, the preferenced colours as set by the owner engages with one's own recognition of hue and light patterns to derive a bespoke reading of the perceived sentiment. The thing-onna-stick is at once a generic luminaire and a device that almost demands absolute peripheral attention.